Requires to run for at least 4096 frames. : Does not have enough samples for monitor refresh rate estimation. : Saved core options file to "C:\Users\ \Desktop\Games\Utilities\Emulation\RetroArch\retroarch-core-options.cfg" Content ran for a total of: 00 hours, 00 minutes, 00 seconds. arg #7: C:\Users\ \Desktop\Games\Utilities\Emulation\RetroArch\retroarch.cfg arg #5: C:\Users\ \Desktop\Games\Utilities\Emulation\RetroArch\states arg #3: C:\Users\ \Desktop\Games\Utilities\Emulation\RetroArch\saves arg #1: B:\Users\ \LaunchBox\Games\Nintendo DS\Pokémon - SoulSilver\Pokemon - SoulSilver Version (USA).nds Using content: B:\Users\\LaunchBox\Games\Nintendo DS\Pokémon - SoulSilver\Pokemon - SoulSilver Version (USA).nds. Updating firmware status for: C:\Users\\Desktop\Games\Utilities\Emulation\RetroArch\cores\desmume_libretro.dll on C:\Users\ \Desktop\Games\Utilities\Emulation\RetroArch\system If anyone has any help, I'd really appreciate it. I'm at a standstill here and cannot seem to make heads or tails of the below Retroarch log. I have also tried patching them to no avail. I know the problem isn't with the games themselves (though I realize they're notorious to emulate) because Desmume standalone launches them just fine. I'll put the log that Retroarch creates below. Retroarch just tells me "Failed to load content," and I can get no further than that. I'm having a lot of trouble getting Pokémon SoulSilver/HeartGold running on Retroarch's Desmume core.
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